Wallet ProjectPosted: February 1, 2012
Belated thank you to those who came out to our Stanford d.school Wallet Project! Jenn and I had a lot of fun moderating you (made me feel a little like we were leading a certain IDEO design exercise, if you know what I mean), and we hope everyone enjoyed running through one accelerated iteration of a user-centered design cycle.
For everyone who missed out on our fun little activity, here are the main lessons we got out of it –
1. Human-Centered Design: the whole exercise was to get a taste of Human-Centered Design where we learn the importance of empathizing with our users, instead of a typical problem-solving approach.
2. Experimentation & Prototyping: in our design process, prototyping is an integral part of experimentation and learning what works
3. A Bias Towards Action: the term “design thinking” should suggest more doing than thinking — it’s taking action and learning from mistakes that makes products
4. Show Don’t Tell: a big part of our design process is to share your vision through telling stories and experiences with the help of visual aids
5. Power of Iteration: iteration is good; successful outcomes are more often the product of refinement than not
We’d like to thank the Stanford d.school again for the exercise — CUxD certainly produced many interesting wallets! Hope you stay tuned for our next event!