I’m excited to announce our schedule of events for October!
[UX 101]: Buzzwords and Beyond
Tuesday, Oct 1st, 5pm @ POPSHOP
Don’t know the difference between interaction design and visual design, or wireframes and visual comps? This is an event for you. Come learn about the basics of UX.
[Tech Talk]: The Design Process Behind MatterIO
Thursday, Oct 3rd, 5PM @ POPSHOP
Come hear co-founder of MatterIO, Dylan Reid, talk about the design process behind MatterIO, a platform aimed at making 3D printing more accessible. (Check out the product at www.matter.io)
[Tech Talk] Industry Experience in UxD
Wednesday, Oct 9th, 5PM @ POPSHOP
Come learn about what it’s like to design professionally. Professor Yoon and Professor Lee will be discussing their experiences in the UxD industry.
Digital Design Studio Series
Attending all of the below tutorials and studios is not mandatory but is recommended, as all of the events will tie into each other. The computers in the 30B computer lab have Photoshop and Illustrator installed, so even if you don’t own the software you can still participate!
Introduction to Illustrator and Wire-framing
Tuesday, October 8th, 5PM @ Mann Library 30B
Come learn about the basics of Illustrator and how you can use this tool to create effective wire-frames.
Illustrator and Wire-Framing Studio
Thursday, October 17th, 5:30PM @ Mann Library 30B
Get a taste of what it’s like to work as an interaction designer for a startup and apply what you learned in the previous week’s tutorial to actual startup design problems.
Introduction to Photoshop and Visual Design
Tuesday, October 22nd, 5PM @Mann Library 30B
Come learn about the basics of Photoshop, and how you can use this tool to create beautiful visual designs.
Photoshop and Visual Design Studio
Tuesday, October 29th, 5PM @Mann Library 30B
Get a taste of what it’s like to work as a visual designer for a startup and apply what you learned in the previous week’s tutorial to actual startup design problems.
Seeking HCI-related Projects for Cornell University Student Teams
This fall, the Cornell University Department of Information Science is inviting outside organizations and companies to connect with advanced level undergraduates by proposing projects for the Cornell Human Computer Interaction Studio (IS 4420).
This opportunity offers original solutions to concrete problems in Human Computer Interaction (HCI), combined with the chance to network with aspiring HCI experts who are about to enter the job market.
Selected projects will be executed by students from September to December 2012. For each project, students will prepare:
– a medium to high fidelity prototype of the proposed design;
– an extensive report documenting the design rationale;
– the result of the initial evaluation of the design;
The class will consider application oriented projects as well as more exploratory projects.
Examples of application oriented projects include the redesign of a reservation site for a concert hall, or the design of a smartphone application to promote an active life-style.
Exploratory projects are more open-ended, often considering the impact of a given technology on user experience. One example is the CHI’13 Design Contest (http://chi2013.acm.org/cfp-students-design.shtml), which focuses on the possible use of crowd-sourcing in design.
For best results, each submission should:
– Focus on HCI-related problems
– Provide a clear set of goals
– Be suited for a semester-long team project (2-3 students/team)
– Include a point of contact for the team to clarify design requirements. For a typical project the sponsor should expect to schedule 3-4 meetings during the semesters (either in person or via Skype);
If your organization or company would like to submit a proposal, please contact Francois Guimbretiere (firstname.lastname@example.org) as soon as possible to discuss next steps.
Final proposals will must be submitted by early September.
This week CUxD focused on storyboarding! Yi presented on the basics of storyboarding.
You are at a semi-upscale restaurant with 3 friends. Tell us how you would figure out how to split the bill.
Belated thank you to those who came out to our Stanford d.school Wallet Project! Jenn and I had a lot of fun moderating you (made me feel a little like we were leading a certain IDEO design exercise, if you know what I mean), and we hope everyone enjoyed running through one accelerated iteration of a user-centered design cycle.
For everyone who missed out on our fun little activity, here are the main lessons we got out of it –
1. Human-Centered Design: the whole exercise was to get a taste of Human-Centered Design where we learn the importance of empathizing with our users, instead of a typical problem-solving approach.
2. Experimentation & Prototyping: in our design process, prototyping is an integral part of experimentation and learning what works
3. A Bias Towards Action: the term “design thinking” should suggest more doing than thinking — it’s taking action and learning from mistakes that makes products
4. Show Don’t Tell: a big part of our design process is to share your vision through telling stories and experiences with the help of visual aids
5. Power of Iteration: iteration is good; successful outcomes are more often the product of refinement than not
We’d like to thank the Stanford d.school again for the exercise — CUxD certainly produced many interesting wallets! Hope you stay tuned for our next event!
Cornell has the opportunity to gain recognition in User Experience (UX) during a time when the importance of UX is increasingly revered. By integrating UX Design into Cornell Tech Campus’s plans from the very beginning, we will not only strengthen our design community, but also enhance the growth of the Tech Campus’s hubs.
A UX program aligns perfectly with the Tech Campus’ mission to accelerate existing sectors of NYC’s tech economy. NYC will benefit from a great UX education program that will develop highly demanded, cream-of-the-crop designers. In particular, incorporating user experience design into the Tech Campus is highly beneficial for its three interdisciplinary hubs:
Connective Media Hub
Effective UX can produce more streamlined and intuitive interfaces and interactions, more mindful of the needs of the user, and can also elucidate how connective forces, such as how network effects impact individual users.
Technology for Healthier Lifestyles Hub
A UX approach can help design technology that uses positive feedback loops, cognitive dissonance, and other user-centered faculties to incentivize healthy (or sustainable) behavior.
Built Environment Hub
Design thinking applied to scenarios and user contexts would enable innovative integrations between the physical bult environment and digital world.
What is UX
UX explores how humans use and interact with technology in order to design effective and pleasing interfaces for users.
Why UX is Important
The demand for UX designers is growing. In an age of abundant data and complex systems, information accessibility and usability have become vitally important. User experience has become widely recognized as a crucial factor in a product’s value and of a company’s success.
What we’ve done
We’ve already proposed a new user experience design studio course for the Ithaca campus under the Information Science department which is currently in review during the 2012-13 school year. This course takes the existing theoretical design courses at Cornell and extends them to include hands on project based studio class for design.
Additionally, we’ve written a proposal for a larger UX design program for the Cornell NYC Tech campus. Please contact us to request a copy for viewing!
What we want is a dedicated graduate studio/creative space for Cornell in NYC, along with a faculty of well known designers and design professors who will fuel the creative environment necessary for design and entrepreneurship.
To learn more about our initiative, please contact us at email@example.com!
I hope you are all relaxing and enjoying the beginning of your break. We have 5 weeks of break ahead of us, perfect time for portfolio building! Once we get back, February and early March is prime time for internship/job recruiting. Having your portfolio ready by then is crucial. We haveour first portfolio critique session the Tuesday of the first week of class, so start designing!
Additionally, if you haven’t already heard, Cornell won the bid for NYC Tech campus! http://nyti.ms/tYs42u
This is great for Cornell UX design since UX is huge for tech
Tuesday, January 24, 2012 Portfolio Critique Session
Bring your design portfolios and get critiqued! We’ll offer suggestions on improvements and talk about presenting ourselves, interviews and how to go about applying to design jobs. This will be in a very similar format to the ux career and portfolio session conducted for INFO3450.